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Home » Posts » Understand the differences between entity, class, and object in the context of programming and real-world modeling.

Understand the differences between entity, class, and object in the context of programming and real-world modeling.

by MOUSTAFA
December 15, 2025
in Uncategorized

Great questions! Let’s break them down clearly to understand the differences between entity, class, and object in the context of programming and real-world modeling.

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What is an Entity?

  • Definition: An entity represents a real-world thing or concept that you want to model in your software. It can be tangible (e.g., a car, a book) or abstract (e.g., a bank account, an invoice).
  • Example:
    • In a library system, entities might include:
      • Books
      • Authors
      • Members
      • Borrow Transactions
    • Entities have attributes (characteristics) and behaviors (actions).
      • Example: A Book entity may have attributes like title, author, and ISBN, and behaviors like borrow() or return().

What is a Class?

  • Definition: A class is a blueprint or template used to define an entity in your software. It specifies:
    1. Attributes (data or properties of the entity).
    2. Methods (behaviors or actions the entity can perform).
  • Key Features:
    • A class does not occupy memory until an object is created from it.
    • It defines what an entity is and how it behaves, but it doesn’t represent an actual instance.
  • Example:
    • Here’s how we define a class for the Book entity: class Book { String title; String author; String ISBN; void borrow() { System.out.println(title + " has been borrowed."); } void returnBook() { System.out.println(title + " has been returned."); } }

What is an Object?

  • Definition: An object is an instance of a class. It represents a specific, concrete realization of the blueprint defined by the class.
  • Key Features:
    • Objects occupy memory and have a unique identity.
    • Each object has its own values for the attributes defined by the class.
  • Example:
    • Using the Book class, we create objects: public class Main { public static void main(String[] args) { // Creating objects (instances) of the Book class Book book1 = new Book(); book1.title = "To Kill a Mockingbird"; book1.author = "Harper Lee"; book1.ISBN = "9780061120084"; Book book2 = new Book(); book2.title = "1984"; book2.author = "George Orwell"; book2.ISBN = "9780451524935"; // Interacting with the objects book1.borrow(); // Outputs: To Kill a Mockingbird has been borrowed. book2.borrow(); // Outputs: 1984 has been borrowed. } }
  • Here:
    • Book is the class (the template).
    • book1 and book2 are objects (specific instances of the Book class).

Key Differences

AspectEntityClassObject
DefinitionA real-world concept or thing.A blueprint or template to define the structure and behavior of an entity.A specific instance of a class, representing a real-world entity in the program.
ExamplesBook, Car, Studentclass Book { ... }Book book1 = new Book();
MemoryNo memory; it’s a concept.No memory until instantiated.Occupies memory when created.
PurposeDefine what needs to be modeled.Provide the structure and functionality for modeling the entity.Represent a concrete realization of the class, with its own state and behavior.

Analogy to Real Life

Let’s say you want to manufacture cars:

  • Entity: The concept of a car (a vehicle with wheels, engine, seats, etc.).
  • Class: The car’s blueprint or design diagram (it shows how cars should be made and function).
  • Object: A specific car manufactured using the blueprint (e.g., a red Toyota Corolla or a blue Honda Civic).

Summary

  • Entity: The real-world concept or thing you’re trying to model.
  • Class: The abstract blueprint that defines the structure and behavior of the entity.
  • Object: The concrete instance of the class, representing a specific realization of the entity in your program.
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