Movies (movie)
Products (product)
Services (service)
Solutions (solution)
Great questions! Let’s break them down clearly to understand the differences between entity, class, and object in the context of programming and real-world modeling.
Book
entity may have attributes like title
, author
, and ISBN
, and behaviors like borrow()
or return()
.Book
entity: class Book { String title; String author; String ISBN; void borrow() { System.out.println(title + " has been borrowed."); } void returnBook() { System.out.println(title + " has been returned."); } }
Book
class, we create objects: public class Main { public static void main(String[] args) { // Creating objects (instances) of the Book class Book book1 = new Book(); book1.title = "To Kill a Mockingbird"; book1.author = "Harper Lee"; book1.ISBN = "9780061120084"; Book book2 = new Book(); book2.title = "1984"; book2.author = "George Orwell"; book2.ISBN = "9780451524935"; // Interacting with the objects book1.borrow(); // Outputs: To Kill a Mockingbird has been borrowed. book2.borrow(); // Outputs: 1984 has been borrowed. } }
Book
is the class (the template).book1
and book2
are objects (specific instances of the Book
class).Aspect | Entity | Class | Object |
---|---|---|---|
Definition | A real-world concept or thing. | A blueprint or template to define the structure and behavior of an entity. | A specific instance of a class, representing a real-world entity in the program. |
Examples | Book, Car, Student | class Book { ... } | Book book1 = new Book(); |
Memory | No memory; it’s a concept. | No memory until instantiated. | Occupies memory when created. |
Purpose | Define what needs to be modeled. | Provide the structure and functionality for modeling the entity. | Represent a concrete realization of the class, with its own state and behavior. |
Let’s say you want to manufacture cars: