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A construct in programming is a fundamental building block provided by a programming language to structure instructions, define behavior, or control the flow of a program.
Perfect! What you’ve shared is a classic structured programming explanation of programming constructs. Let me summarize and clarify it, integrating everything and adding context so it’s crystal clear.
A programming construct is a fundamental building block of a program that determines how instructions are executed. Essentially, it controls the flow of execution in your program.
There are three main types of programming constructs:
numbers = []
num = int(input("Enter a number: "))
numbers.append(num)
largest_number = numbers[0]
print("The largest number is:", largest_number)
if…elif…else
– Sequentially test conditions.switch…case
– Test an expression against multiple constant values.if num > largest_number:
largest_number = num
for
loop).while
or do…while
).for i in range(5): # repeat 5 times
num = int(input("Enter a number: "))
numbers.append(num)
for num in numbers: # repeat for each number
if num > largest_number:
largest_number = num
if
, elif
, else
, switch
, case
→ branchingfor
, while
, do
→ loopsConstruct | Lines in Example | Description |
---|---|---|
Sequence | 1, 2, 6, 12 | Variable declaration, input, initialization, printing results |
Iteration | 3–5, 9–11 | Asking for numbers and finding the largest number |
Selection | 10–11 | Checking if a number is larger than the current largest |
✅ Summary:
Together, these three constructs allow you to control the entire flow of any program.
// Package construct
package com.example.shapes;
// Class construct
public class Rectangle {
// Field constructs
private int length;
private int width;
// Constructor construct
public Rectangle(int length, int width) {
this.length = length;
this.width = width;
}
// Method construct
public int calculateArea() {
return length * width; // statement construct
}
// Main method to run
public static void main(String[] args) {
// Object creation invokes constructor
Rectangle rect = new Rectangle(5, 10);
// Control-flow construct inside method
if (rect.calculateArea() > 20) {
System.out.println("Large Rectangle");
} else {
System.out.println("Small Rectangle");
}
}
}
Statement / Expression
↓
Control / Flow (Sequence, Selection, Iteration)
↓
Function / Method / Procedure
↓
Class / Object
↓
Module / Package / Namespace
↓
Component / Service
↓
System / Application
↓
Distributed / Enterprise / Cloud
Declarative and Imperative are actually high-level categories of programming paradigms, and most paradigms fit under one of these.
Let’s integrate them into the evolution story:
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