Detailed Core Programming Concepts
Programming Languages
The languages used to write code
Classification by Execution Model
Compiled Languages : Converted into machine language before being executed, making them faster to run (but slower to edit)
Examples: C, C++, Rust, Go, Fortran
Characteristics: Better performance, platform-specific executables, compile-time error checking
Interpreted Languages : Interpreted line-by-line and executed directly without having to be converted into machine language
Examples: Python, JavaScript, Ruby, PHP
Characteristics: Cross-platform portability, runtime flexibility, slower execution
Hybrid/JIT Languages : Combine compilation and interpretation
Examples: Java, C#, Kotlin
Characteristics: Bytecode compilation, virtual machine execution
Classification by Level of Abstraction
Low-Level Languages : Close to machine code
Assembly language, machine code
Direct hardware control, memory management
High-Level Languages : Abstract away hardware details
Python, Java, C#, JavaScript
Built-in data structures, automatic memory management
Classification by Domain
System Programming : C, C++, Rust
Web Development : JavaScript, TypeScript, PHP, Python
Data Science : Python, R, Julia, MATLAB
Mobile Development : Swift, Kotlin, Dart
Game Development : C++, C#, UnityScript
Programming Paradigms
Different approaches to programming
Major Paradigms
Imperative Programming : Programming with explicit sequences of commands
Focus on “how” to solve problems
Step-by-step instructions
Examples: C, Pascal, BASIC
Declarative Programming : Programming by specifying what you want, not how
Focus on “what” the result should be
Examples: SQL, HTML, Prolog
Object-Oriented Programming (OOP) : Programming paradigm based on the object – a software entity that encapsulates data and function(s)
Key principles: Encapsulation, Inheritance, Polymorphism, Abstraction
Enhances modularity, reusability, and maintainability, making it particularly suitable for large-scale software development
Examples: Java, C++, Python, C#
Functional Programming : Programming with functions as first-class citizens
Immutable data, pure functions, higher-order functions
Examples: Haskell, Lisp, F#, functional aspects of JavaScript/Python
Procedural Programming : Programming with procedures and functions
Structured approach with subroutines
Examples: C, Pascal, COBOL
Multi-Paradigm Languages
Many modern languages, including Python, support multiple paradigms, allowing developers to choose the best approach for specific problems.
Programming Patterns
Reusable solutions to common problems
Design Patterns Categories
Design Patterns are typical solutions to commonly occurring problems in software design. They are blueprints that you can customize to solve a particular design problem in your code
Creational Patterns
Singleton : Ensures only one instance of a class exists
Factory Method : Creates objects without specifying exact classes
Builder : Constructs complex objects step by step
Abstract Factory : Creates families of related objects
Prototype : Creates objects by cloning existing instances
Structural Patterns
Adapter : Allows incompatible interfaces to work together
Decorator : Adds behavior to objects dynamically
Facade : Provides simplified interface to complex subsystems
Composite : Treats individual objects and compositions uniformly
Bridge : Separates abstraction from implementation
Behavioral Patterns
Concerned with algorithms and the assignment of responsibilities between objects. These patterns characterize complex control flow
Observer : Notifies multiple objects about state changes
Strategy : Encapsulates algorithms and makes them interchangeable
Command : Encapsulates requests as objects
Template Method : Defines algorithm skeleton in base class
Iterator : Provides way to access elements sequentially
Architectural Patterns
Model-View-Controller (MVC) : Separates application logic from presentation
Model-View-ViewModel (MVVM) : Data binding between view and model
Microservices : Distributed architecture with small, independent services
Layered Architecture : Organizes code into horizontal layers
Event-Driven Architecture : Components communicate through events
Programming Principles
Fundamental rules and guidelines
SOLID Principles
Single Responsibility : Class should have only one reason to change
Open/Closed : Open for extension, closed for modification
Liskov Substitution : Objects should be replaceable with instances of subtypes
Interface Segregation : Many specific interfaces better than one general
Dependency Inversion : Depend on abstractions, not concretions
Other Key Principles
DRY (Don’t Repeat Yourself) : Avoid code duplication
KISS (Keep It Simple, Stupid) : Prefer simple solutions
YAGNI (You Aren’t Gonna Need It) : Don’t add functionality until needed
Separation of Concerns : Divide program into distinct sections
Principle of Least Astonishment : Code should behave as expected
Fail Fast : Detect and report errors as early as possible
Composition over Inheritance : Favor object composition over class inheritance
Programming Concepts
Basic ideas and theories
Abstraction Levels
Data Abstraction : Hiding implementation details of data structures
Procedural Abstraction : Hiding implementation of operations
Object Abstraction : Combining data and operations into objects
Interface Abstraction : Defining contracts without implementation
Memory Management
Stack Memory : Automatic allocation for local variables
Heap Memory : Dynamic allocation for objects
Garbage Collection : Automatic memory deallocation
Memory Leaks : Unreleased memory causing resource exhaustion
Concurrency Concepts
Threads : Lightweight execution units within processes
Processes : Independent program instances
Synchronization : Coordinating concurrent operations
Race Conditions : Unpredictable results from timing dependencies
Deadlocks : Circular dependencies preventing progress
Error Handling
Exceptions : Structured error handling mechanism
Error Codes : Return values indicating success/failure
Assertions : Runtime checks for program correctness
Defensive Programming : Anticipating and handling errors
Programming Fundamentals
Essential knowledge for programming
Basic Building Blocks
Variables : Named storage locations for data
Constants : Immutable named values
Operators : Symbols performing operations on operands
Expressions : Combinations of variables, constants, and operators
Statements : Instructions that perform actions
Control Flow
Sequential Execution : Linear execution of statements
Conditional Execution : Branching based on conditions
Iterative Execution : Repeating statements (loops)
Subroutines : Named blocks of reusable code
Data Types
Primitive Types : Built-in basic types (int, float, char, boolean)
Composite Types : User-defined types (arrays, structures, classes)
Abstract Data Types : Mathematical models for data types
Type Systems : Rules governing type usage and conversion
Input/Output
Standard Input/Output : Console-based interaction
File I/O : Reading from and writing to files
Network I/O : Communication over networks
User Interfaces : Graphical and command-line interfaces
Programming Logic
Reasoning and problem-solving in code
Logical Structures
Boolean Logic : True/false reasoning
Propositional Logic : Statements that can be true or false
Predicate Logic : Logic with variables and quantifiers
Conditional Logic : If-then reasoning patterns
Problem-Solving Approaches
Divide and Conquer : Breaking problems into smaller subproblems
Top-Down Design : Starting with high-level design, adding details
Bottom-Up Design : Building from basic components
Incremental Development : Adding features gradually
Iterative Refinement : Repeatedly improving solutions
Logical Operators
AND (&&) : Both conditions must be true
OR (||) : At least one condition must be true
NOT (!) : Negates a boolean value
XOR : Exactly one condition must be true
Implication : If-then logical relationship
Decision Making
Conditional Statements : if-else constructs
Switch Statements : Multi-way branching
Ternary Operators : Inline conditional expressions
Guard Clauses : Early returns for edge cases
Programming Syntax
Rules for writing valid code
Lexical Elements
Keywords : Reserved words with special meanings
Identifiers : Names for variables, functions, classes
Literals : Fixed values in source code
Operators : Symbols for operations
Delimiters : Characters separating code elements
Comments : Non-executable explanatory text
Grammar Rules
Context-Free Grammar : Formal rules defining valid syntax
Production Rules : Grammar rules for language constructs
Parse Trees : Hierarchical representation of syntax
Ambiguity : Multiple interpretations of same syntax
Language-Specific Syntax
C-Style Languages : Braces, semicolons, C-like syntax
Python-Style : Indentation-based, minimal punctuation
Lisp-Style : Parentheses-heavy, prefix notation
ML-Style : Pattern matching, type inference
Syntax Checking
Lexical Analysis : Breaking code into tokens
Parsing : Checking grammatical correctness
Syntax Errors : Violations of grammar rules
IDE Support : Real-time syntax highlighting and checking
Programming Semantics
Meaning of programming constructs
Types of Semantics
Operational Semantics : Defines meaning through execution steps
Denotational Semantics : Defines meaning through mathematical functions
Axiomatic Semantics : Defines meaning through logical assertions
Semantic Analysis
Type Checking : Ensuring type consistency
Scope Resolution : Determining variable/function visibility
Name Binding : Associating names with entities
Semantic Errors : Meaningful but incorrect code
Runtime Semantics
Evaluation Order : Order of expression evaluation
Side Effects : Changes to program state during execution
Reference Semantics : Variables as references to values
Value Semantics : Variables as containers for values
Language Semantics
Static Semantics : Properties checked at compile time
Dynamic Semantics : Properties determined at runtime
Type Safety : Prevention of type-related errors
Memory Safety : Prevention of memory-related errors
Programming Structures
Ways to organize code and data
Code Organization
Modules : Logical groupings of related functionality
Packages : Hierarchical organization of modules
Namespaces : Named scopes preventing name conflicts
Libraries : Collections of reusable code
Frameworks : Structured environments for development
Architectural Structures
Monolithic Architecture : Single deployable unit
Modular Architecture : Separate, interchangeable modules
Layered Architecture : Horizontal organization by abstraction
Component-Based Architecture : Reusable, composable components
Data Organization
Arrays : Sequential collections of elements
Records/Structures : Collections of named fields
Classes : Blueprints for objects
Interfaces : Contracts defining behavior
Enumerations : Named sets of constants
Control Structures
Sequence : Linear execution flow
Selection : Conditional branching
Iteration : Repetitive execution
Subroutines : Callable code blocks
Exception Handling : Structured error processing
Programming Algorithms
Step-by-step problem-solving procedures
Algorithm Categories
Searching Algorithms : Finding elements in collections
Linear Search, Binary Search, Hash Table Lookup
Sorting Algorithms : Arranging elements in order
Bubble Sort, Quick Sort, Merge Sort, Heap Sort
Graph Algorithms : Processing connected data
Depth-First Search, Breadth-First Search, Dijkstra’s Algorithm
Dynamic Programming : Optimizing recursive problems
Fibonacci, Longest Common Subsequence, Knapsack Problem
Algorithm Analysis
Time Complexity : Execution time as function of input size
Space Complexity : Memory usage as function of input size
Big O Notation : Asymptotic behavior description
Best/Average/Worst Case : Different performance scenarios
Algorithm Design Techniques
Brute Force : Exhaustive search of solution space
Divide and Conquer : Recursive problem decomposition
Greedy Algorithms : Locally optimal choices
Backtracking : Systematic solution space exploration
Branch and Bound : Pruning of solution space
Optimization
Algorithm Selection : Choosing appropriate algorithms
Data Structure Choice : Impact on algorithm efficiency
Caching : Storing computed results for reuse
Memoization : Caching function results
Parallel Algorithms : Leveraging multiple processors
Programming Data Structures
Ways to organize and store data
Linear Data Structures
Arrays : Fixed-size sequential collections
Static arrays, dynamic arrays, multi-dimensional arrays
Linked Lists : Node-based sequential structures
Singly linked, doubly linked, circular linked lists
Stacks : Last-In-First-Out (LIFO) collections
Push, pop, peek operations
Queues : First-In-First-Out (FIFO) collections
Enqueue, dequeue operations, priority queues
Hierarchical Data Structures
Trees : Hierarchical structures with root and child nodes
Binary trees, binary search trees, AVL trees, B-trees
Heaps : Complete binary trees with heap property
Min-heap, max-heap, priority queue implementation
Tries : Tree structures for string storage and retrieval
Non-Linear Data Structures
Graphs : Collections of vertices and edges
Directed graphs, undirected graphs, weighted graphs
Hash Tables : Key-value pair storage with hash functions
Collision resolution, load factor, hash functions
Sets : Collections of unique elements
Maps/Dictionaries : Key-value associations
Advanced Data Structures
Segment Trees : Range query optimization
Fenwick Trees : Efficient prefix sum calculations
Disjoint Set Union : Union-find data structure
Bloom Filters : Probabilistic membership testing
Skip Lists : Probabilistic alternative to balanced trees
Data Structure Selection
Each data structure provides costs and benefits, which implies that tradeoffs are possible. Selection depends on:
Access Patterns : How data will be accessed
Performance Requirements : Time and space constraints
Operation Frequency : Which operations are most common
Memory Constraints : Available memory resources
Concurrency Needs : Thread-safety requirements
By
MOUSTAFA ALSAYEH