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Great questions! Let’s break them down clearly to understand the differences between entity, class, and object in the context of programming and real-world modeling.
Book
entity may have attributes like title
, author
, and ISBN
, and behaviors like borrow()
or return()
.Book
entity: class Book { String title; String author; String ISBN; void borrow() { System.out.println(title + " has been borrowed."); } void returnBook() { System.out.println(title + " has been returned."); } }
Book
class, we create objects: public class Main { public static void main(String[] args) { // Creating objects (instances) of the Book class Book book1 = new Book(); book1.title = "To Kill a Mockingbird"; book1.author = "Harper Lee"; book1.ISBN = "9780061120084"; Book book2 = new Book(); book2.title = "1984"; book2.author = "George Orwell"; book2.ISBN = "9780451524935"; // Interacting with the objects book1.borrow(); // Outputs: To Kill a Mockingbird has been borrowed. book2.borrow(); // Outputs: 1984 has been borrowed. } }
Book
is the class (the template).book1
and book2
are objects (specific instances of the Book
class).Aspect | Entity | Class | Object |
---|---|---|---|
Definition | A real-world concept or thing. | A blueprint or template to define the structure and behavior of an entity. | A specific instance of a class, representing a real-world entity in the program. |
Examples | Book, Car, Student | class Book { ... } | Book book1 = new Book(); |
Memory | No memory; it’s a concept. | No memory until instantiated. | Occupies memory when created. |
Purpose | Define what needs to be modeled. | Provide the structure and functionality for modeling the entity. | Represent a concrete realization of the class, with its own state and behavior. |
Let’s say you want to manufacture cars:
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