Sunday, December 7, 2025

No products in the cart.

Programming

Definition of a Construct

A construct in programming is a fundamental building block provided by a programming language to structure instructions, define behavior, or control the flow of a program.

  • It can be syntactic, like statements, expressions, loops, and conditionals.
  • It can also be structural, like classes, methods, or constructors.
  • Essentially, a construct is any formal element of a language that lets you “construct” a program.

Perfect! What you’ve shared is a classic structured programming explanation of programming constructs. Let me summarize and clarify it, integrating everything and adding context so it’s crystal clear.


Programming Constructs Overview

A programming construct is a fundamental building block of a program that determines how instructions are executed. Essentially, it controls the flow of execution in your program.

There are three main types of programming constructs:


1. Sequence

  • Definition: Lines of code are executed one after another, in the order they appear.
  • Key point: No conditions or loops are involved.
  • Example:
numbers = []
num = int(input("Enter a number: "))
numbers.append(num)
largest_number = numbers[0]
print("The largest number is:", largest_number)
  • Lines 1, 2, 3, and 5 in the example are sequence constructs.

2. Branching (Selection)

  • Definition: The program tests a condition and chooses which block of code to execute based on the outcome.
  • Types of selection constructs:
    1. if…elif…else – Sequentially test conditions.
    2. switch…case – Test an expression against multiple constant values.
  • Example:
if num > largest_number:
    largest_number = num
  • Line 10 in the example is selection because it executes conditionally.

3. Iteration (Loops)

  • Definition: Repeating a line or block of code multiple times.
  • Types of loops:
    1. Count-controlled loops – repeat a fixed number of times (for loop).
    2. Condition-controlled loops – repeat until a condition is met (while or do…while).
  • Examples from your code:
for i in range(5):  # repeat 5 times
    num = int(input("Enter a number: "))
    numbers.append(num)

for num in numbers:  # repeat for each number
    if num > largest_number:
        largest_number = num
  • Lines 3–5 and 9–11 are iteration constructs.

How to Identify Programming Constructs

  • Selection keywords: if, elif, else, switch, casebranching
  • Iteration keywords: for, while, doloops
  • No keywords / simple statementssequence

Example Flow in Your Code

ConstructLines in ExampleDescription
Sequence1, 2, 6, 12Variable declaration, input, initialization, printing results
Iteration3–5, 9–11Asking for numbers and finding the largest number
Selection10–11Checking if a number is larger than the current largest

Summary:

  1. Sequence: Straight-line execution.
  2. Selection: Conditional execution (branching).
  3. Iteration: Repeated execution (loops).

Together, these three constructs allow you to control the entire flow of any program.

Programming Constructs (Hierarchy)

Statement / Expression
    ↓
Control / Flow (Sequence, Selection, Iteration)
    ↓
Function / Method / Procedure
    ↓
Class / Object
    ↓
Module / Package / Namespace
    ↓
Component / Service
    ↓
System / Application
    ↓
Distributed / Enterprise / Cloud
  • Primitive programming
  • Sequential programming
  • Procedural programming

Declarative and Imperative are actually high-level categories of programming paradigms, and most paradigms fit under one of these.
Let’s integrate them into the evolution story:


Two Main Branches

1. Imperative Paradigm (Step-by-step how to do things)

  • You tell the computer exactly how to perform tasks.
  • Examples: Procedural, Structured, Object-Oriented, Event-Driven, Concurrent.
  • Languages: Fortran, C, Java, Python (in imperative style).

2. Declarative Paradigm (Describe what you want, not how to do it)

  • Focuses on the desired result, not the steps.
  • Examples: Functional, Logic, Database query languages, Configuration languages.
  • Languages: SQL, Prolog, HTML, Haskell.

Where They Fit in Evolution

  1. Machine & Assembly (Imperative) – telling the CPU exactly what to do.
  2. Procedural / Structured (Imperative) – more human-friendly but still step-by-step.
  3. Object-Oriented (Imperative) – organizing steps inside “objects”.
  4. Event-Driven (Imperative) – still gives explicit steps, but triggered by events.
  5. Functional (Declarative) – describe relationships and transformations (no side effects).
  6. Logic Programming (Declarative) – describe facts and rules (Prolog).
  7. SQL & DSLs (Declarative) – describe data and desired output.

Welcome Back!

Login to your account below

Create New Account!

Fill the forms below to register

Retrieve your password

Please enter your username or email address to reset your password.